﻿<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
  <Asset Type="ExternalClasses.Animations.AnimationLayers">

    <Layer>
      <Name>WholeBody</Name>
      <Bone>Main_mover</Bone>
      <Bone>Neck</Bone>
      <Bone>Spine_top</Bone>
      <Bone>Shoulder_L</Bone>
      <Bone>Shoulder_R</Bone>
      <Bone>Arm_L_0</Bone>
      <Bone>Arm_R_0</Bone>
      <Bone>Forearm_L_0</Bone>
      <Bone>Forearm_R_0</Bone>
      <Bone>Hand_L_0</Bone>
      <Bone>Hand_R_0</Bone>
      <Bone>Spine_middle</Bone>
      <Bone>Spine_bottom</Bone>
      <!--<Bone>IK_mover</Bone>-->
      <Bone>Pelvis</Bone>
      <Bone>Thigh_L_0</Bone>
      <Bone>Thigh_R_0</Bone>
      <Bone>Leg_L_0</Bone>
      <Bone>Leg_R_0</Bone>
      <Bone>Foot_L_0</Bone>
      <Bone>Foot_R_0</Bone>
      <Bone>Foot_IK_L</Bone>
      <Bone>Foot_IK_R</Bone>
    </Layer>
    
    <Layer>
      <Name>LowerBody</Name>
      <Bone>Main_mover</Bone>
      <!--<Bone>IK_mover</Bone>-->
      <Bone>Pelvis</Bone>
      <Bone>Thigh_L_0</Bone>
      <Bone>Thigh_R_0</Bone>
      <Bone>Leg_L_0</Bone>
      <Bone>Leg_R_0</Bone>
      <Bone>Foot_L_0</Bone>
      <Bone>Foot_R_0</Bone>
      <Bone>Foot_IK_L</Bone>
      <Bone>Foot_IK_R</Bone>
    </Layer>

    <Layer>
      <Name>Run</Name>
      <Bone>Main_mover</Bone>
      <Bone>Neck</Bone>
      <Bone>Spine_top</Bone>
      <Bone>Spine_middle</Bone>
      <Bone>Spine_bottom</Bone>
      <!--<Bone>IK_mover</Bone>-->
      <Bone>Pelvis</Bone>
      <Bone>Thigh_L_0</Bone>
      <Bone>Thigh_R_0</Bone>
      <Bone>Leg_L_0</Bone>
      <Bone>Leg_R_0</Bone>
      <Bone>Foot_L_0</Bone>
      <Bone>Foot_R_0</Bone>
      <Bone>Foot_IK_L</Bone>
      <Bone>Foot_IK_R</Bone>
    </Layer>

    <Layer>
      <Name>UpperBody</Name>
      <Bone>Main_mover</Bone>
      <Bone>Neck</Bone>
      <Bone>Spine_top</Bone>
      <Bone>Shoulder_L</Bone>
      <Bone>Shoulder_R</Bone>
      <Bone>Arm_L_0</Bone>
      <Bone>Arm_R_0</Bone>
      <Bone>Forearm_L_0</Bone>
      <Bone>Forearm_R_0</Bone>
      <Bone>Hand_L_0</Bone>
      <Bone>Hand_R_0</Bone>
      <Bone>Spine_middle</Bone>
      <Bone>Spine_bottom</Bone>
    </Layer>
    
  </Asset>
</XnaContent>
